Sobtanian's old blog. Still full of goodies, why don't you stay a while.

Saturday, November 29, 2008

The real Death Toll

Scary... today in Bury St Edmund's it was cold and foggy, and we were waiting for a bus just outside of a cemetery... it looked so much like Death Toll that I almost ran on the bus when it showed up, barricaded myself in, and got ready to defend against the horde...



Thursday, November 27, 2008

Why didn't I think of this first?


Prince of Persia

Quick note: I'm an IGN Insider (aka paid member)... I've just seen an exclusive video of THE MOST BEAUTIFUL GAME IN THE WORLD, aka the new Prince of Persia.


People, this game looks, feels, sounds, hell even tastes beautiful! It's like a comic come to life. A beautiful, colourful, striking, enchanting comic.

I wish I could embed it... I think it'll release publically soon, and then you'll all see what I'm raving about. This a game that we should all buy.

Out 5th of December on 360, PS3, and PC.

Tuesday, November 25, 2008

SoB The Second

Or Kelly The Second. Who knows ;)

Butt Rape - No Lube


Wednesday, November 19, 2008

Leaps of Faith

I've just finished Mirror's Edge, the new game from DICE (those of Battlefield fame) and EA.


You might have heard about this one - set in a futuristic utopia, where big brother reins supreme. You play Faith, a "runner" which is a group that delivers messages the old-fashioned way, hence avoiding the all-seeing eye of the government.

Soon enough, she gets involved in a murder case, and that's what the story revolves around. Not that it matters. In fact, while the story is reasonable, it's not why this game is nothing short of amazing. It's the innovative game play that makes this such a great game to play.

Primarily, Mirror's Edge is a platformer. A very enjoyable one at that. Now if platforming isn't your thing, don't browse away. Platforming in Mirror's Edge is done from the First Person perspective. So it's a First Person Platformer. The only other example of something similar is the excellent Metroid Prime series, but they focus more on puzzles and combat.

If you've seen any videos of the game you might have my initial reaction: nausea. First Person platforming is something sickly to watch, the view point bobs a lot, you're constantly looking up then down then at ledges, and even running is shaky. I remember skipping everything to do with Mirror's Edge (in magazines and sites etc) because I was adamant that I can't play it because I get motion sick. Sea sick to be more precise, which is what this game brought on.

Cleverly then, and probably because of the amount of nausea in their game testing department, DICE went on to add a very simple anti-nausea mechanism: a little reticle. Yes, that's all, just a little dot (like in FPS) that your eye focuses on. With that, I got zero nausea, and neither did Kelly who watched the majority of the game. Thank God they did, otherwise I would have missed out on the most innovative game of the year.

The bulk of gameplay involves running from one roof top to the other (immensely satisfying) while you plot your route... this is aided by two things: "runner's vision", which paints useful platforms/ledges/etc red (on to colour later), and pressing and holding "B" will turn Faith towards her destination (of course, how to get there is the question, but at least it gives you bearings). Both these features can be turned off for the "hardcore", but non of them are spoon-feeding and in fact just make the game a lot more enjoyable, but the option is there if you're feeling masochistic.

Then there's the indoor sections, which can be similar to the outdoor sections (for eg in a big mall) or exhilarating set pieces (an underground train station comes to mind); but, and here's another stroke of genius, a lot of the indoor sections are actually puzzles. Environmental puzzles at that. You know where you need to go, but initially there's no way to get there at all... figuring out the path, and actually working out how to get from A to B is great fun... it's not about speed here or fast running, it's about nimble movements and figuring out a route.

And then there are a few combat situations - moments where you have to get past enemies, either by running past them, or disarming them and/or shooting back at them (Faith has no weapons, she has to disarm someone to get them). Disarming is fun enough, but the shooting is a bit generic. I have a feeling this was a deliberate design, it's a lot more satisfying wall-running and flipping past a gang of SWATs shooting at you, than it is shooting them. Seriously.

Visually the game is nothing short of stunning. The city is beautifully realised and drawn, with washed-out colours and no colour red anywhere. The only red in the game is on Faith's clothes, and what she sees in runner vision. In doors the game is just as striking, with very "ikea"-like interiors made of basic, primary colours (it's no surprise, DICE are Swedish). Beautiful.

The music and sound effects are just perfect... the music being ambient electronica, which really suits the mode of the game. It crescendos up during combat sequences or roof-top chases, but becomes subtle when you're pondering a puzzle.

Finally, controls in such a game are essential. Pixel-perfect platforming is useless if the controls betray you. Here, the controls are very simple (one trigger jumps, the other crouches), responsive, and do exactly as you want them to do. Missing that crucial jump may initially feel like the game's fault, but deep inside you know it's because you jumped to early. Stringing together a set of moves (for example a typical set: run, climb wall, slide, jump, turn, jump, grab) soon becomes second nature and any slip is nothing other than player fault. Get it all right on the other hand, and you can't help but admire the responsive controls.

The platforming is spot-on. From simple wall-climbs and little vaults, to complicated sets as above with gravity-defying jumps that seem impossible. Again, I don't think Faith was called Faith by coincidence - there are numerous times you make a "leap of faith" and hold your breath while you physically lean forward hoping that she'll catch that far away ledge, which she usually does, putting a big satisfied grin on your face.

In case you hadn't noticed, I like this game a lot. It's innovative, artistic, beautiful to look at, beautiful to listen to, and a joy to play. I might be biased because I like platformers, but this isn't a typical platformer, this is something new, Mirror's Edge is Mirror's Edge.

Get it now on 360/PS3, or give it a spin next January on PC. Whatever you decide, don't miss out.

Tuesday, November 18, 2008

Left 4 Dead is Alive!

Finally, after years of waiting, L4D unlocked this morning for those who pre-ordered the Steam version! Retail launches this Friday.


I'm still a bit too addicted to Mirror's Edge and Tomb Raider Underworld (both amazing, the first one warrants it's own post soon!), so I've been playing them today, but am dying to play L4D soon!

I have today and tomorrow off for the above purposes, and I'm all stocked up on caffeine and snacks. Anyone game?



Saturday, November 15, 2008

Interesting.....

So we've played the Left4Dead demo to death (get it?)...... but little did we know that Valve still had the time to sneak a little Easter Egg in there. One that concerns a certain favourite game here at Good Delicious...


Kotaku reader Srider has found a curious advert on the back of a cereal box in L4D... it advertises some TF2 action figures, and urges you to "COLLECT ALL 10!".... Yes, that's 10, as in 9+1, as in there's a 10th class coming sometime :D

I wonder what it can be......

Man escapes from prison Solid Snake Style

Now here's a good one: A 42 year old Turkish drug dealer has escaped a German prison by hiding in a box :D


At the end of his shift making stationary, the imaginative inmate climbed in to a box which was picked up by the prison courier, among other boxes to various destinations... the inmate then cut a big hole in the tarpaulin of the truck and was free :D

Just goes to show you, playing video games doesn't just lead to violence, drug abuse, and sexism/racism/religionism/etc, it also teaches you how to escape from very sticky situations....

BBC world has more here. It's only a matter of time until someone links this escape to the convict's love of video games, specifically the Metal Gear series...

Tuesday, November 11, 2008

Iraqi Ameno

7ashasha or what?!



Monday, November 10, 2008

The coolest pool tricks EVER!

Prepare to feel inadequate:


Tuesday, November 04, 2008

Sorry

for the lack of proper posts. Been busy, work sucks.


Lots to talk about: Little Big Planet, Dead Space (AWESOME!!), The L4D demo out Thursday, and the fact that I'm in love with a joystick.

More later. I promise.