Sobtanian's old blog. Still full of goodies, why don't you stay a while.

Friday, May 30, 2008

Beyond Good and Evil 2 CONFIRMED!!!

Yes, yes and yeeeeesssssss!!

The sequel to one of the most beautiful, under-appreciated, and imaginative games has finally been confirmed!!

Michael Ancel's Beyond Good and Evil was a brave game which melded a few genres while telling the story of Jade the Journalist, with her now iconic-culty green lipstick look :D

Unfortunately, the game did crap at retail (as do most brave games) so the sequel has been in the dark even though the first game ended on a cliff hanger.

But in the recent Ubidays event, Ubisoft have confirmed the sequel and released a teaser trailer too!! There's also more info on Farcry 2 (for those of you that liked the original), and some other goodies.

Also, more info for the new, extremely stylish Prince of Persia game is out, including teaser trailers, some great screenshots, and concept art! The new POP is looking swish and very cell-shaded, which is great cos I LOVE cell-shading (or phong shading if you wanna be precise).

Head to Joystiq's summary page here for links to download HD versions of all trailers.

Those that haven't played the original BG&E must save their crime by getting the game now, and that's an order!! Steam as usual has a good $10 price, and you can also get it for PS2, XBOX, and Gamecube. So no excuses not to play!

And for heaven's sake pay for the game please, especially those of you that didn't last time :p

Monday, May 26, 2008

Goodbye

So, I'm getting married in 2 days time. We're off to The Swan Hotel, for a small, civil (ie no religion crap) wedding.

So I guess it's goodbye singlehood, goodbye blog, goodbye games..... NOT

All that's gonna change is my ring going from right hand to left hand. Otherwise it's business as usual in The Alsawaf house, except they'll be two Alsawafs instead of one :)

Hopefully Kelly Alsawaf will take this as a chance to stop beating me at Mario Kart. One can only hope. I can still look forward to regular TF2 sessions (I hope), and that bastion of co-op play that is L4D. Which reminds me, I hope it's good and I hope we play it.

Of course, it'll soon be time for an "upgrade" and some one calls it ;)

Pictures, more blogging etc come Thursday.

Sunday, May 25, 2008

For The Love Of Shells

So we were playing Mario Kart Wii the other night.


After a long and hard 2 laps, we were racing on the 3rd and final lap. Bowser was first, I was second, and Kelly was third.

The finishing line was in viewing distance. Bowser was speeding away in a guaranteed first place, and I was trying to catch up. Out of the corner of my eye I saw Kelly, somehow managing to speed past me to take 2nd place. Damn it. I'm sure she'd used a mushroom or something.
And right behind Kelly was a Red Shell . No doubt sent her way by one of the AI racers behind us. As she was zooming past me, I saw the Shell home in on her and BANG! she was toppled! I looked to my REAL right (where she was sat) and saw that look of OH-MY-GOD-I-CAN'T-BELIEVE-THAT-JUST-HAPPENED-AND-DON'T-YOU-DARE-LAUGH-OR-MENTION-IT-EVER. I was sensible enough to understand the look (I've seen it before, see, when we used to play Mario Kart on the DS. It's scary) so I just glanced back at the screen.

And there it was. There was my saviour, zooming right above my head, in all it's blue and white winged glory. There was the Blue Shell flying above us all with one target in mind - the number one racer. Poor old Bowser, he must have been INCHES away from crossing the line and getting pole position, and then KABOOOM!!! And up he flew in the air, tumbling and tumbling.

As he fell down, he would have seen me, playing as the all-encompassing Mario, wooshing underneath his kart and getting that pole position, fair and square. Or should I saw fair and round, just like the Shells.

The beauty of Mario Kart is just that. You can spend all 3 laps in number one, be hit by one Blue Shell and finish 10th. It is horribly unfair, induces swearing fits, and is more of a cause of marital disturbance than any other. Which is what makes it the addictive one-more-go game that it is. Brilliant.

Wednesday, May 21, 2008

Left4Dead Information Avalanche!!

Left4Dead411 has got tons and tons of links for new stuff for one of my most anticipated games of the year!

There are 7 minute gameplay videos, interviews, details of a new "deathmatch" mode, and tons more stuff.

All we need now is a damn release date..

Wednesday, May 14, 2008

Lego Indiana Jones demo out!

For the uninitiated, a few years ago Traveller's Tales released Lego Star Wars, which was a great and funny platformer set in the Star Wars universe, with everything made out of Lego!

The games did so well that they announced both Lego Batman and Lego Indiana Jones. The demo for the last one is out now, where you get to play the legendary lost temple sequence from Raiders Of The Lost Ark.

As always, co-op play is available, and the usual humour that was in Star Wars is back, including a poke at C3PO :D

The full game is out June. Grab the 464mb demo here.

Saturday, May 10, 2008

The Coolest Talent Video Evah!!!!

05:17

Night 3. The messy procedure.

Friday, May 09, 2008

01:37

Night 2. The empty hospital corridor.

Thursday, May 08, 2008

06:50

This is me. At 06:50. I have been awake for just under 24 hours. I
feel like death.

Two more night shifts!!!!!

Wednesday, May 07, 2008

Doom 4 announced!!

Yes, yes!
id today have confirmed Doom 4 is being developed.

Now I remember back in 2000, June to be exact. I had just left Baghdad, and was waiting for my passport in Amman. I spent most my time in a friend's internet café, discovering what I had been missing for years.

Anyway, back then we used to chat on ICQ. Nile Warp logged in to tell me that id had just announced on Telefragged that Doom 3 was in developement!! Man what a moment. And we all know how long it took them to get that one out, which, with it's expansion, are 2 great games (I thought - loved the engine and corridor-ness of it all).

So, I wonder if Doom 4 will come out 2012. It'll be the official game of the olympics :p

Then again, judging by how quick Quake 4 was announced then released, it may well be sometime next year if we're lucky. Fingers X-ed.

C&VG have more details here.

Monday, May 05, 2008

Lost Cities

You've got to blame the 360 for this. Specifically it's Arcade service. Small games that are budget priced, available to download and there's new ones every Wednesday. Some are awesome remakes (Rez HD, Sensible Soccer, Prince of Persia), and some are originals. It was Microsoft's idea of a service for Daddy, when his kids aren't shooting 'hos down in GTA, he can play his Hexic and his Frogger.

Unsurprisingly the service has taken off hugely, and has proven to be a major source of sales and distribution on the network. It has been imitated by the other manufacturers, and even the PC has it's own versions with Steam and Gametap and others. Still, the 360 remains the original, and to date the best experience IMHO.

Which takes me on to Lost Cities. This beauty was released last week. It's an Arcade creation of a popular (or so I'm told) card game of the same name. As always with Arcade releases, a limited demo comes out for free along with the full release. I downloaded the demo to see what the game was all about. 2 hours later and I'd bought the full version, having never even heard of the game in real life before!

Lost Cities is a 2 player only card game. The deck consists of 5 colours, each colour has 12 cards: the numbers 2 to 10, and 3 "investment" cards. There is also a board that isn't really needed, which has 5 "cities" on it, each one a different colour in tandem with the cards.

The purpose of the game is simple: you have to play your cards on the same-coloured city in order of small to large, and end up with the most points.
Each turn you can either:
a\ Play a card on a city.
b\ discard a card you don't want/need
Either way, you have to then draw a card, either from the deck, or from the cards discarded earlier.

To play a card, you have to put it on the same coloured city, and it has to be larger than the card you're putting it on. So if you have a 4 on a city, you can't put a 2 or 3 on top of it.
Investment cards can only be played if they are the first cards on a city. If you've already started playing on a city with a number card, you can't put an investment card on it at all. Therefore, investment cards have to be used early on and wisely.

And that's about it. The game finishes when the deck runs out.

Now all this sounds boring and stupid. And definitely not fun. It would have been all those and more were it not for the ingenious scoring system. Before I go in to that, it's worth mentioning that in the game's terminology, when you play any card on a city for the first time, it's called an "expedition", I guess in keeping with the Lost Cities theme.

Back to scoring: The game scores you as follows:
1\ Start of Expedition: -20 points
2\ Number cards 2-10: face value
3\ Investment card: x2 of total city score.

Simple? yes. Clever? definitely. To start an expedition costs you -20 points, hence say you want to start a green city, you had better make sure that you've at least got 20 points worth of number cards to just break even. Of course, your opponent is going to see your play and will make sure he or she doesn't discard any green cards for you to pick up!

An investment card is a great risk: it doubles all the score of the city, INCLUDING THE NEGATIVE SCORE!! As I mentioned earlier, you have to invest in a city from the very beginning. So if you start an expedition with an investment card, you're already -20x2 (-40) points down!! Investment cards can accumulate, so if you're feeling daring and brave you can put all 3 of them together, giving you a total city multiplier of x4, hence you'll have a deficit of 80 from the start!
Of course any number cards played after that are multiplied by the same factor, so an investment is worth it if you play enough cards to fill the deficit and make some points.

Again your opponent is watching all this, and when you see someone playing an investment card, you make damn sure that any cards in your hand of the same colour stay there, so as to minimise their profits!

As you see scoring is very simple, as is the game itself. It is very easy to understand the game, as those are the only rules needed. But the complexity in it is amazing! Do you start an expedition and lose 20 points? Do you discard a card that you know your opponent might need and use? And do you play an investment in the hope that you'll draw some big numbers to fill the deficit with?
These are all questions that you'll have to answer in a typical game session, and a single wrong move can cost the match!

Games don't last long which is another great factor. Board games traditionally take ages, remember Monopoly and Risk? But Lost Cities finishes a lot quicker because the deck of cards isn't too big, and the game finishes when the deck is empty. A nice tactic I learnt the other day is you can semi-control the flow of the game by drawing cards from the discard pile, rather than the deck itself. As the game doesn't finish till the deck is empty, you can slow the game down by not drawing from the deck. This can be used for great advantage, especially when you're rushing to play the big cards you've been holding on to all game long!

It really is a great, simple game. It's very easy to grasp, difficult to master (cliche I know, but true!). The 360 version also features online play which is great, there's always some one willing to play you're geeky little game with you!

If you own a 360 you'd do much worse not getting this little gem. If you're that inspired you can buy the proper game (the cards are apparently big and beautiful in real life!), or you can check the link above for further links to online versions of the game.

And finally, I found out today that the awesome dude that's on the Monopoly cards and box (fat guy with moustache) was officially known as Rich Uncle Pennybags up until 1998, when Hasbro renamed him as the rather boring Mr Monopoly ;)

Friday, May 02, 2008

Email from Valve

Hi.
Yesterday, we reset your Medic achievements because we mistakenly believed you had hacked around the system to get them. Today we discovered a bug in our code that resulted in you being incorrectly flagged as cheating. As a result, I'm emailing you to apologize for our error, and to let you know that we've decided to award you the full set of Medic achievements.
Have fun with the Ubersaw, Robin Walker.

How awesome is that! Today I briefly logged in to TF2 with Blue Blood and found out that most of my achievements had reset. Turns out quite a few people's had, so I didn't think much of it!

Time to try out that ubersaw me thinks ;)