Sobtanian's old blog. Still full of goodies, why don't you stay a while.

Monday, February 04, 2008

Fear...

WARNING: minor Call of Duty 4 spoiler. Look away now if you don't want to know!

....in a game has been around for a while now. From the Grand Daddy, Alone in the Dark, to recent moderns like Condemned and F.E.A.R. itself, we've been jumping out of our seats quite a bit.

Of course, fear in a game can be different things: Resident Evil scares you by making things suddenly jump out at you, F.E.A.R. used flashbacks, and weird happenings with a scary girl to freak you out, and the recent Condemned used a mix of nothing happening (which is really scary cos you start anticipating things that don't happen!) and of visceral, gory, combat with homeless people that like beating the crap out of you. It also featured one of the most pant-wetting cut scenes I've ever seen, involving a corpse and a camera "shiver"...

But yesterday I experienced something different, something that I don't remember experiencing at all, and it was such a fresh experience I was left amazed. I'm talking about Call of Duty 4, particularly the "All Ghillied Up" level that occurs in Prypiat, Ukraine.
You play an SAS Lieutenant called Price (Thanks Anmar for the correction!) who in this level couples up with an awesome sniper called Captain MacMillan. You are told to follow MacMillan's every move, and do EXACTLY as you're told. And by God do you do that...

The level has you crawling and sliding in tall fauna as you try to sneak past various Russian soldiers, taking the odd one out now and then. MacMillan doesn't pretend to be nice, he just tells you what to do and when to do it. "GET DOWN NOW!", "GO GO", "TAKE THAT SOLDIER OUT NOW", "ARE YOU DAFT?!!" when you make a mistake. And when that happens, there is no way you can survive the onslaught of soldiers and dogs that come your way, so you have no choice other than to restart.
Which makes you realise that you have to do what MacMillan says. EXACTLY as he says. Don't deviate, don't try to do your own thing. This is one level where the computer is in charge, and it knows it. Mess around and you're dead meat. Follow the orders and you might make it. And I say might because there are moments of sheer FEAR in this level. At one stage you're lied flat with your face in the mud watching a patrol of soldiers and tanks walk straight past you. MacMillan warns you that any move you do might alert them, and that you should try to predict their paths so you get out of the way early.

This last for about one minute, and for that one minute you are glued in your seat. You daren't breathe, you daren't even move your real body because they might just hear you. Staring at the grass and at MacMillan's camouflaged body you suddenly realise that you're playing one heck of a game. And you're scared. Very scared that something might tip them off or that they'll realise you're there.
By the time this is all over you take a deep breath, have a glass of water, and carry on what turns out to be an amazing level, actually one of the best FPS levels I've played for some time (including the awesome Episode 2 Finale).

And this is a new kind of fear. One where your controls are dictated by the computer, where every move might be fatal, and where, even though you have complete control over your character, you don't really because to stay alive you have to follow orders from another character. And he's a very convincing one at that - all camouflaged and using the hand signs that we've seen army people do in movies, you can't help but have utmost respect and admiration for MacMillan and his survival skills. I'm sure those of you that have played that level will agree...

"Patience. Don't do anything stupid"

5 comments:

Nafi Wedie said...

OMG, I just reached this level, did not play it yet, I'm Eager to go back home and feel the heat.

BTW I'm playing it on the hardest level I guess , and it took me ages to pass the Helicoptor level shit with those bastards hiding in a perfect positions, defending their own camp.

;) when the clock will ring at 5:30:(

SoB said...

Which helicopter?

Do you mean the level where you're gunning in the helicopter? I'm playing it on normal and it was fine. The ending of that character is a bit side, another cool thing for this game - your character dies :D

SoB said...

Oh and he doesn't just die, the game gives you control over his last few moments in life, very sad.

This is similar to Shadow Of The Colossus, where you take control of your player in his last few mad moments of life. VERY EFFECTIVE I think...

Anmar Mansur said...

That part where your Sergeant. Jackson character struggles to... die, left me very sad and outraged. I wanted to avenge his/my death and just... kill 'em all!

As for the "All Ghillied Up" mission, Ali, you missed that it took place 15 years earlier and that you're playing Lieutenant Price, otherwise known to you as Captain Price, your commander in the SAS. Soap was probably a toddler back then :D

I wanted to clarify that because of how it will define the relationship between Captain Price and Imran Zakhaev, the Ultranationalist leader, over the course of the following mission, "One Shot, One Kill."

Speaking of the following mission, it's gonna take "fear" into a whole new level, and I'm talking shivers down your spine.

I have to agree with Nafi that the game is a real bitch to take on Veteran difficulty. Besides your usual harder to kill and easier to get killed, the AI gets more er... cunning! Your enemies will use the environment more effectively for cover, shoot accurately, use flash bangs, and sneak around to flank you, quite often.

SoB said...

Ah thanks for the correction! I must have missed out on the loading cutscene. I'll amend the entry...

Also I finished One shot One Kill which, with All Ghillied Up, constitute an AMAZING set of levels to rival anything Hollywood has dreamed of. The end of One Shot One Kill is literally a throat-grabbing-edge-of-seat experience that rocks!!

The death of Jackson and the last few seconds of control you have over him remind me a lot of Bioshock and the moment Ryan commands you around with "Would you kindly". Free will remained Ryan's sacred belief, and when he asks you to kill him he sees that his son has lost his free will, and was nothing more than a slave. You could do nothing other than kill him, this he died by his own choice (or free will) rather than by anything else, while you suddenly realised that you were a slave to the system.
Again, an amazing example of control in the players hand that does nothing to alter the outcome of a the game, and is only there to hammer in the brutality of the situation. Just like Jackson's death, and that of Wander in Shadow Of The Colossus.