Save the best for last
I've just done something really silly. I decided to play the final 2 levels (or intervals as the game likes to call them) of F.E.A.R. just a few minutes after midnight. Now we all know the game is scary, with spooky little girls and clone soldiers that like to suddenly jump out at you. But Monolith has very cleverly left all their tricks in the bag until the last 2 levels. Without telling too much, but after destabilising some atomic-core-reactor-big-ass-thingie, things go very pear-shaped and our poor man has to escape the facility that's shaking and quaking with atomic instability. To add to his worries he's also being chased by some dimension-shifting baddies and a teenage girl that has a death-touch. Oh and he also frequent flashbacks.
Monolith has managed to create some very tense and scary moments in the last 2 levels that really have to be played to be believed. And they've also managed to make running out of a exploding factory (and the explosion itself) an interesting and refreshing feat (admit it, how many times have you had to run out of something or another that's about to explode/be destroyed etc? last time I did it was about a month ago in Project Snowblind).
End line, EVERYONE, and I mean EVERYONE has to play F.E.A.R.
Oh, and don't forget to watch the credits to the very end :)
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