I have been playing a lot of TF2 recently. It all started when I was reading a forum I frequent. Someone had posted a thread about the TF2 beta (The game comes as part of Valve's Orange Box, and if you preordered it on Steam, you got access to the TF2 beta), and how much fun it all was.
All I knew about it is that it was a very cool looking game, that struck a resemblance to Pixar's The Incredibles. What I also knew about it is that it was a kind of game that I hated: class multiplayer.
Now I'm all for online gaming and MP, but when it becomes classes I get confused. Who's the soldier? and how can I tell him from the medic? or the sniper? or the engineer. Too confusing.
But, still, I preordered The Orange Box. I figured that I really wanted to play Portal and Half Life 2: Episode 2, so might as well get TF2 with it.
And that's when the addiction started. Put simply, Team Fortress 2 is THE MOST FUN ONLINE PC GAME YOU WILL EVER PLAY.
Bold claims indeed, let me digress.
TF2 gameplay is essential First Person Shooting. There are only 6 maps (but that's more than enough, as to play the game well you have to know your maps), and all but one of them revolve around teams fighting for control points; with the RED team defending and the BLU team attacking. When all control points are won/lost, the match is over.
Each map has got a series of choke points: areas that the attacking team have to pass through to get to a control point. And it is at these chokes that frantic fights and battles wage. Still though, all this stuff is nothing new, nor exciting.
Where the game really shines is in it's characters. There are a total of 9 classes to play as, each with their own uses, own strengths and weaknesses, and most importantly, their own personality and style. When you play TF2, you don't struggle to work out who just walked passed you, because you can tell a Soldier from a Heavy from a Spy just by looking at them, watching them fight, and also listening to them. As you play along, your character will call things out now and then, like thanking the medic for a heal, or jeering the opponent.
Have a look at the picture above which shows the whole TF2 family, and you'll understand what I mean.
Of course, the visual style of the game is nothing short of amazing, and, I think, is one of the boldest, bravest, and best choice valve has ever done. Essentially feeling like a cartoon, with thick edges, amazing phong-shaded graphics, and cartoony characters. It makes for a lovely, colourful and very much needed refreshing change to the dull grays and browns of today's Gears of Wars and Unreal Tournaments. A Soldiers rocket for example has a huge trail of thick comicky smoke pouring out of it, while the soldier himself looks almost comical.
The audio is great also. With great sound effects, and loads of lines that the characters can utter. Also, there's a sexy female announcer (that sounds like someone out of a 60s Bond film) that announces important stuff, like time remaining, and whether a control point is being attacked. Best of all though, is that her tone and pitch change with whether she's announcing something good (sexy, smooth voice) or something bad (distressed, almost hysterical voice. Sometimes repeats herself!).
And before I quickly talk about the classes, the game has an excellent killcam system: once killed, the game zooms in to a freeze frame of the person that killed you, about 1 second after he did. This gives them time to taunt you (taunting lasts about 3 seconds and through which the player is motionless. Therefore taunting in itself is a risk), but also they can be killed straight after killing you, so the camera will zoom in on to the body of your killer! This makes for some awesome relationships between rival players.
Also, if you kill someone 4 times in a row you dominate them. This is announced on screen with some very dramatic music. If the person you're dominating kills you, then they have gotten revenge on you and this, again, is announced with some dramatic music. Clever thing is that everyone that's playing gets told who's dominating who. So if you ever get dominated, you make it your personal vendetta to get the MoFo, just to restore a bit of pride in the server.
Now for some brief class descriptions:
Scout: A fast moving player, looks like a little boy. This bad man can run very fast, and double jump. He counts as 2 people when gaining control over a base. Not the easiest to play with due to his speed. Armed with a shotgun.
Soldier: A clumsy man, with a big helmet almost covering his eyes. He's the most traditional of all the classes, as his weapons include the good ol' Rocket Launcher. Which he can use to Rocket-Jump with.
Pyro: The most lovable of them all. This guy carries a flame thrower and is dressed in a shiny flame retardant suit, and a big gas mask. His mask makes his speech very muffled (like Kenny from South Park), and his jaunts and calls for medic are nothing more than mumbles. He is excellent at torching enemy congregations. If he can get to them that is ;) Also great at finding spies.
Demoman: A black Scotsman. This guy has a grenade launcher. Very fun to play with.
Heavy Weapons Guy: A huge Russian piece of meat. Carries a machine gun he likes to call Sasha. this guy is huge, has tons of health, and is very slow. He is great for pushing the enemy back and killing them off. A Heavy+Medic combo is nearly indestructable.
Sniper: Says it all really. Australian guy. His bullets do more damage the longer he's zoomed in.
Spy: The most difficult class to play, but if played well is very rewarding. A team with good spies is unstoppable. This guy can go invisible for 10 seconds, and can camouflage as any member of the enemy team. He carries a knife to back-stab people with, and a "sapper" to put on turrets, which disables them. Any hostile action and his disguise is lost, hence a spy has to be very careful and choose the right time to attack.
Engineer: These guys can build dispensaries and turrets that are lethal killing machines. They then spend their time upgrading them and keeping them healthy. Again, a good engineer can make or break the match. Very fun to play with.
Medic: My class of choice. These Germans have a Ghost Busters like gun that heals other team mates. Heal enough people and the Ubercharge is ready: A boost that makes the medic and his patient invulnerable for 10 seconds. All players have a button they press which calls the medic, letting him know that they need healing. A team with good medics can be very difficult to beat. The medic is easy to grasp, but very difficult to master. It is also regarding the most boring job in a team, hence not many people play it. I love it :)
So, as you can see, there are loads of things to do in the game. Bored of being a Soldier? Just respawn as something else. Stuck defending a point? Change to engineer and build a network of sentries and dispensaries. The possibilities are huge. But, like most of us, you'll have a class you'll love and play the most, and a couple more for when you get tired.
I hope you all get this game, and I hope we get to play it together soon. Trust me, you will be wondering how you were living without TF2.
I leave you with this Killcam shot that I took today: I was a BLU Soldier, trying to get to the RED's last control point. A Turret belonging to a "uk.ace" spotted me and killed me instantaneously. When the Killcam zoomed in to the turret, I saw that our BLU spy, dressed up as an enemy engineer (look at his face, he's wearing a mask with an engineer face on it. To them, he looks just like a real engineer, but to us he looks like a spy with a mask on :p) was just about to sap the turret and hence disable it!
So my killcam shot was great, cos my team were taking revenge on the turret that killed me!
Great great stuff. See you in Dustbowl guys!!