Sobtanian's old blog. Still full of goodies, why don't you stay a while.

Friday, October 06, 2006

SlowMo Team Deathmatch

Remember a while back I told everyone about FEAR COMBAT? The free multiplayer component of FEAR?
I initially didn't really like it. Deathmatches were too quick (a bit like Counter Strike, one or two shots and you're dead), and team deathmatches were just uninspired.

Yesterday though, for some reason (boredom!) I started the game and joined a server that was running SlowMo Team Deathmatch. For those that haven't played the SP game, SlowMo does exactly what it says on the tin - slows everyone down except for you (bullet time if you like) and gives you time to kick some Alma-arse.
The genius of Team SlowMo is that no one has SlowMo to start off with, but there is a SlowMo booster that's in the level. The team who find it must keep on carrying it so that it charges. Once fully charged the carrier can activate it and give the whole team the SlowMo advantage. This causes the other team to move at snail pace, and hence have their arses handed over to them.


Problem is, the carrier of the booster shows on the screen of the rival team as a big red circle, so they can trace him down easily. This, of course, makes the game purely genius.

Instead of just blindly killing each other (ala Q3A, which is much better in that sense), the match turns in to a tense game of cat and mouse as each team tries to gain (and keep) control of the SlowMo booster. There's nothing more satisfying than killing the bastard carrier just as he was about to activate it. Add with this the great FEAR engine that gives you awesome graphics, effects, and sounds; and you're on to a very addictive game that gives a good fresh break from the fast paced and mindless deathmatches we've been playing for years.

So please people, especially those that come to SoB's Kitchen regularly, download the free FEAR multiplayer, install it, and let's have some fun on the public servers.

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